So what’s WildStar like?
It’s fresh. After several years of MMOs that seem to rehash the same mechanics, WildStar is the only one that seems to be willing to raise the bar. The game doesn’t treat you like a novice. The designers know they have a number of new systems and mechanics, and the game seems aware that much of the sequences of combat and exploration will be new to the players. They’ve put the effort into teaching new players how to work the systems and the environment, and while I was by no means an expert, I felt reasonably proficient fairly quickly.
If you’ve read anything about WildStar, you probably know about the highly mobile combat and the telegraph system. As I am more used to the stand-and-fire elements of World of Warcraft combat, I felt like the stereotypical redcoat faced with Native American hit-and-run warfare. ((Note: I am well aware of the historical inaccuracy of this metaphor.))
It’s at this point that one becomes fast friends with the Dash button.
Eventually you find your rhythm and begin to dodge most of the enemy telegraphs, and despite fights being a bit on the longer side, you have more health at the end of combat. Adds make life exponentially more complicated, but honestly, the frenetic pace is very enjoyable.
I’m a huge fan of the housing system as well — it unlocks at level 14, so I only got to play around with it briefly. Which brings me to my very first photo-journal!
This is Christoph R. Croake, Scientist, Spellslinger, Relic Hunter, and Technologist.
Christoph just got an offer to visit the housing sales center by visiting the Protostar Sales Rep!
One purchase later, and Christoph has his own sky-island.
And starts building a house. Just a small one.
This is where the
mad science parties will happen.
After a few purchases, Croake has a viable living space…
… and a tiny picnic area.
Oooh, neighbors! Croake will invite them over for
experimental chemistry dinner.
Off to the auctioneer for some more property improvements. Where did he go?
Whoops. Going to need a few more levels before Christoph can install his medical facilities.
Will Christoph ever be able to have his own home research lab? How safe is it when you’re living several thousand feet in the air? Come back next beta weekend to find out!